Rule of Zero, Five, Three
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What is Rule of Zero, Five, Three?
The Rule of Zero, Three, and Five are guidelines for managing resources within C++ classes and structs. The Rule of Zero suggests letting the compiler handle resource management if your class doesn't explicitly manage any. If your class manages resources, pre-C++11 it adhered to the Rule of Three, requiring you to define a destructor, copy constructor, and copy assignment operator. Modern C++ with move semantics extends this to the Rule of Five, which adds a move constructor and move assignment operator to efficiently transfer ownership of resources.
Free resources to learn Rule of Zero, Five, Three
- ArticleThe rule of three/five/zero
- ArticleThe Rule of 0/3/5
More in stage 12: Standard Library + STL
Rule of Zero, Five, Three: common questions
Can I learn Rule of Zero, Five, Three in Hindi?
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Is this Rule of Zero, Five, Three tutorial for beginners?
It is lesson 64 of 127 in the free C++ roadmap, in stage 12, Standard Library + STL. If you are new to C++, start from stage 1 and come back here in order; if you already know the earlier stages, this lesson stands on its own.