GoF Design Patterns
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What is GoF Design Patterns?
The Gang of Four (GoF) design patterns are a set of design patterns for object-oriented software development that were first described in the book "Design Patterns: Elements of Reusable Object-Oriented Software" by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides (also known as the Gang of Four).
The GoF design patterns are divided into three categories: Creational, Structural and Behavioral.
- Creational Patterns
- Structural Patterns
- Behavioral Patterns
Free resources to learn GoF Design Patterns
More in stage 7: Messaging
GoF Design Patterns: common questions
Can I learn GoF Design Patterns in Hindi?
This lesson is written in English. Once you sign in, open it in the interactive course and ask the AI tutor to explain GoF Design Patterns in Hindi or Hinglish. The tutor answers from this lesson’s own text, so it stays on the syllabus, and it runs on your own Google, OpenAI or Anthropic key.
Is this GoF Design Patterns tutorial for beginners?
It is lesson 47 of 94 in the free Software Design and Architecture roadmap, in stage 7, Messaging. If you are new to Software Design and Architecture, start from stage 1 and come back here in order; if you already know the earlier stages, this lesson stands on its own.