Clipping
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What is Clipping?
Clipping is a fundamental technique in computer graphics primarily used for efficiently rendering a three-dimensional scene. This process involves eliminating certain parts of objects in the scene that are out-of-view or obstructed by other objects. Clipping can occur in various ways, one of the most common methods being View-frustum culling where objects completely outside of the camera view are discarded. The aim of clipping is to optimize the graphic rendering pipeline by reducing the number of polygons that the graphic hardware needs to process. Consequently, this helps in improving the speed and overall performance of the rendering process.
Free resources to learn Clipping
- ArticleClipping in Games
More in stage 12: Graphics API
Clipping: common questions
Can I learn Clipping in Hindi?
This lesson is written in English. Once you sign in, open it in the interactive course and ask the AI tutor to explain Clipping in Hindi or Hinglish. The tutor answers from this lesson’s own text, so it stays on the syllabus, and it runs on your own Google, OpenAI or Anthropic key.
Is this Clipping tutorial for beginners?
It is lesson 92 of 144 in the free Game Developer roadmap, in stage 12, Graphics API. If you are new to Game Developer, start from stage 1 and come back here in order; if you already know the earlier stages, this lesson stands on its own.