AABB
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What is AABB?
AABB, short for Axis-Aligned Bounding Box, is a commonly used form of bounding volume in game development. It is a box that directly aligns with the axes of the coordinate system and encapsulates a game object. The sides of an AABB are aligned with the axes, which is helpful when carrying out certain calculations, as non-axis-aligned boxes would require more complex math. AABBs are primarily used for broad-phase collision detection, which means checking whether two objects might be in the process of colliding. Although AABBs are relatively conservative and can have more bounding volume than oriented bounding boxes (OBBs), they are simpler and faster to use in collision detection.
Free resources to learn AABB
- ArticleAxis-Aligned Bounding Box
More in stage 11: Computer Graphics
- Computer Graphics
- Ray Tracing
- Rasterization
- Graphics Pipeline
- Sampling
- Shader
- Rendering Equation
- Mapping
- Reflection
- CCD
- Narrow Phase
- Broad Phase
- Convex Hull
- Convex
- Convex Decomposition
- Concave
- OBB
- Sort & Sweep
- DBVT
- BVH
- Bounding Volume
- Spatial Partitioning
- Stencil Shadow
- Computer Animation
- Color
- Visual Perception
- Tone Reproduction
AABB: common questions
Can I learn AABB in Hindi?
This lesson is written in English. Once you sign in, open it in the interactive course and ask the AI tutor to explain AABB in Hindi or Hinglish. The tutor answers from this lesson’s own text, so it stays on the syllabus, and it runs on your own Google, OpenAI or Anthropic key.
Is this AABB tutorial for beginners?
It is lesson 67 of 144 in the free Game Developer roadmap, in stage 11, Computer Graphics. If you are new to Game Developer, start from stage 1 and come back here in order; if you already know the earlier stages, this lesson stands on its own.