OBB
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What is OBB?
Oriented Bounding Box (OBB) is a type of bounding volume used in computer graphics and computational geometry. It is often used to simplify complex geometric objects by correlating them as a box much closer in size and orientation to the actual object. Unlike the Axis-Aligned Bounding Box (AABB), the OBB is not constrained to align with the axis, so the box can be rotated. This orientation is usually chosen based on the object's local coordinate system, so the OBB maintains its rotation. Properties of an OBB include its center, dimensions, and orientation. However, it is worth noting that OBBs can be more computationally intensive than AABBs due to mathematical complexity.
Free resources to learn OBB
- ArticleOBB vs OBB Collision Detection
- ArticleOriented Bounding Box
More in stage 11: Computer Graphics
- Computer Graphics
- Ray Tracing
- Rasterization
- Graphics Pipeline
- Sampling
- Shader
- Rendering Equation
- Mapping
- Reflection
- CCD
- Narrow Phase
- Broad Phase
- Convex Hull
- Convex
- Convex Decomposition
- Concave
- AABB
- Sort & Sweep
- DBVT
- BVH
- Bounding Volume
- Spatial Partitioning
- Stencil Shadow
- Computer Animation
- Color
- Visual Perception
- Tone Reproduction
OBB: common questions
Can I learn OBB in Hindi?
This lesson is written in English. Once you sign in, open it in the interactive course and ask the AI tutor to explain OBB in Hindi or Hinglish. The tutor answers from this lesson’s own text, so it stays on the syllabus, and it runs on your own Google, OpenAI or Anthropic key.
Is this OBB tutorial for beginners?
It is lesson 66 of 144 in the free Game Developer roadmap, in stage 11, Computer Graphics. If you are new to Game Developer, start from stage 1 and come back here in order; if you already know the earlier stages, this lesson stands on its own.