BVH

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What is BVH?

BVH, or Bounding Volume Hierarchy, is an algorithm used in 3D computer graphics to speed up the rendering process. It organizes the geometry in a hierarchical structure where each node in the tree represents a bounding volume (a volume enclosing or containing one or more geometric objects). The root node of the BVH contains all other nodes or geometric objects, its child nodes represent a partition of the space, and the leaf nodes are often individual geometric objects. The main objective of using BVH is to quickly exclude large portions of the scene from the rendering process, to reduce the computational load of evaluating every single object in the scene individually.

Free resources to learn BVH

More in stage 11: Computer Graphics

BVH: common questions

Can I learn BVH in Hindi?

This lesson is written in English. Once you sign in, open it in the interactive course and ask the AI tutor to explain BVH in Hindi or Hinglish. The tutor answers from this lesson’s own text, so it stays on the syllabus, and it runs on your own Google, OpenAI or Anthropic key.

Is this BVH tutorial for beginners?

It is lesson 70 of 144 in the free Game Developer roadmap, in stage 11, Computer Graphics. If you are new to Game Developer, start from stage 1 and come back here in order; if you already know the earlier stages, this lesson stands on its own.

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