Bounding Volume

Last updated

What is Bounding Volume?

Bounding Volume is a simple shape that fully encompasses a more complex game model. It is less expensive to check for the intersection of bounding volumes when compared to checking for intersection of the actual models. Some commonly used types of bounding volume in game development include Axis-Aligned Bounding Boxes (AABBs), Bounding Spheres, and Oriented Bounding Boxes (OBBs). AABBs and Bounding Spheres are simple to implement and work well with static objects, while OBBs are slightly more complex and are often used with dynamic objects that need to rotate.

Free resources to learn Bounding Volume

More in stage 11: Computer Graphics

Bounding Volume: common questions

Can I learn Bounding Volume in Hindi?

This lesson is written in English. Once you sign in, open it in the interactive course and ask the AI tutor to explain Bounding Volume in Hindi or Hinglish. The tutor answers from this lesson’s own text, so it stays on the syllabus, and it runs on your own Google, OpenAI or Anthropic key.

Is this Bounding Volume tutorial for beginners?

It is lesson 71 of 144 in the free Game Developer roadmap, in stage 11, Computer Graphics. If you are new to Game Developer, start from stage 1 and come back here in order; if you already know the earlier stages, this lesson stands on its own.

Still confused? Ask me